Player vs. Monster by Jaroslav Svelch

Player vs. Monster by Jaroslav Svelch

Author:Jaroslav Svelch
Language: eng
Format: epub
Tags: Monster; monster theory; video games; game history; cultural studies; role-playing games; arcade games
Publisher: MIT Press


In his view, the challenge and spectacle provided by the bosses are used to Band-Aid over otherwise simple and repetitive mechanics. From a production budget perspective, bosses consume significant resources and creative effort in exchange for a climactic but relatively small chunk of the game. At the same time, the level of challenge in boss fights, while welcomed by hard-core gamers, might be off-putting to less proficient players. In recent years, several major titles have opted to make many or all boss fights optional. Discussing God of War, designer Denny Yeh has placed boss fights on a scale from “spectacle bosses” to “combat bosses.”71 The former include the mandatory but relatively easy fight against Hræzlyr; they are heavily cinematic and were apparently costly to make. On the combat side of the spectrum are the challenging but optional fights against Valkyries; these are comparatively modest in terms of production values and intended mostly as tests of skill for advanced players. 2019’s paranormal-themed shooter Control went even further as all of its traditional boss fights occur in optional (sometimes even hidden) side missions.



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